Coding Summer School Tech Talk: How to make a (GameBoy) emulator? – by Petar Veličković
Emulation is a concept that allows us to imitate a (host) computer system’s behaviour on another (guest) system, usually by writing software on the guest that will intimately perform this mimicry. In this talk, we will explore some of the challenges involved when trying to perform this task on the Nintendo GameBoy (1989), the first commercially successful handheld console, as the host. In the process, we will bridge together some of the key aspects of computer architecture and object-oriented programming, concepts that otherwise rarely come together in computer science disciplines.
Presented at the Cambridge Coding Academy Summer School:
ABOUT THE SPEAKER
Petar Veličković, PhD student, Computer Laboratory. University of Cambridge. http://www.cl.cam.ac.uk/~pv273/